Rarity and supply
Permanent, currently available, and unobtainable items do not behave the same way. Limited supply can raise interest, but rarity alone does not guarantee demand.
A practical reference for Hypershot trading values, cosmetic rarity, player demand, and safer item-for-item offers. Last checked September 7, 2026.
Important distinction
A rare skin can have a high community value without making the underlying weapon stronger. Use the Tier List for combat performance and this page for cosmetic trading context. The numbers on community lists are estimates, not developer-set prices.
No single list is authoritative. Compare the timestamp, category, and demand signal before using a community number in a trade.
Value list
Community-tracked item values, update feeds, and trade tools.
Open sourceLive market
Player listings and trade context for item-for-item cosmetic offers.
View marketOfficial context
Verify the game identity, developer, update signal, and the official place to check what is actually tradeable.
Open RobloxThese are independent community resources. Hypershot and Frosted Studio do not publish a universal official trade-value table.
Dated community snapshot
Observed September 7, 2026 from the community value list. These figures are reference points, not official prices or guaranteed trade outcomes.
| Item | Value | Demand | Stability | Quantity | Rarity |
|---|---|---|---|---|---|
| Fruit Launcher | 370K | 9.5/10 | Stable | 733 | Legendary |
| Dragonfire Blaster | 300K | 9/10 | Stable | 1.3K | Legendary |
| Winged AK | 140K | 7.5/10 | Slowly Rising | 2.2K | Legendary |
Permanent, currently available, and unobtainable items do not behave the same way. Limited supply can raise interest, but rarity alone does not guarantee demand.
A recognizable item with active buyers is easier to trade than an obscure item with a high-looking number. Check recent listings and completed trades where possible.
Values move after updates, new drops, and market changes. Record the source and check date before comparing an offer against a list.
Complete trades in the game's trade window, reread every item before the final confirmation, and walk away from trust trades or off-platform payment requests. Never share a Roblox password or account code.
Compare weapon skins with weapon skins, knives with knives, and effects with effects.
Unobtainable does not automatically mean desirable. Look for demand and recent activity.
A value without a timestamp is a starting clue, not a fair-trade guarantee.
Looking for the best gun, a current loadout, or a redeemable reward? Those are different searches. Use the weapon tier list for fight performance, loadouts for practical builds, and the Codes page for reported rewards that still need in-game verification.
Hypershot values are community reference points for item-for-item trades. They are mainly used for cosmetic skins, knives, knuckles, charms, and kill effects, not for measuring how strong a gun is in a match.
No. The developer does not publish a universal trade price. Community lists estimate value from rarity, availability, demand, and recent player trades, so different lists can disagree.
Value usually describes buying power in an item-for-item trade. Cash is a separate liquid or direct-sale estimate. They should not be treated as interchangeable numbers.
Community trading guides describe the trade window as cosmetic item-for-item trading. Coins and Gems should not be treated as transferable trade assets; confirm the current in-game rules before making an offer.